Riot Games Addresses Compatibility Between Virtual Machines and League of Legends

Riot Games took to the League of Legends forum Tuesday to address the use of virtual machines to play their flagship game, writing that although ​virtual machines are largely used to circumvent anti-cheat software, the developer will allow users of GPU pass-through technology to play League.

Anti-cheat engineer RiotPerma's post on the ​League forums explains both why Riot Games typically bans the use of virtual machines and why it plans to un-ban GPU pass-through technology users.

League of Legends now ships with "anticheat" that outright prevents the game from running in WINE or in a virtual machine.

I've gotten my tools out and this will not be the case for very much longer.

— r000t (@GNUr000t) June 17, 2018

Riot Games recognizes that, despite virtual machine users comprising a fraction of a percent of their player base, those players are a dedicated community. As such, RiotPerma explained, one specific subset of those players will be allowed access to the game.

RiotPerma underlined, however, that the line between appeasing the virtual machine community and making League of Legends vulnerable to hackers was very thin.

"However, we must be clear: we maintain our decision to disallow all other types of virtualization," he wrote. "We've decided to consciously allow this single use case and not others as it strikes a fine balance between security and functionality."

RiotPerma also addressed the virtual machine Wine specifically, writing that community has been working on fixing compatibility problems with the latest League of Legends build since it arrived on the PBE, and that League should be playable on that system as soon as its community remedies the incompatibilities.

The latest PBE update to Patch 8.13, released Tuesday, included a ​new Aatrox login theme and ​balance changes to a plethora of champions.

Cover photo courtesy of ​Riot Games

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